Click on the Thumbnail for a full-size photo | Description |
---|---|
The Game Board |
The battlefield, seen from the German end. |
The Town |
A closer look at the town. The Germans were allowed to place dummy counters and set up in improved positions. |
Americans Enter |
The Americans started off in a column entering from the edge of the board opposite from the town. |
Moving rapidly into the kill zone |
Without reconaissance, the U.S. tank force drove off at high speed straight down the road, leaving their infantry support to move through the open on the left flank. The town looks peaceful and quiet from this angle, but it doesn't stay that way for long. |
The infantry is left behind. |
The Germans bring down some artillery on the half-tracks. While not killing any, the suppressions and disorders break up the U.S. advance. |
The U.S. finds the anti-tank gun. |
The Germans let the American tanks through the defile (Opportunity fire p.33) caused by the road exiting the spur of woods, in the hope that they will move closer, which they obligingly do. One U.S. tank moves right up to the AT gun, and is promptly killed. Other U.S. tanks continue to move toward the town. What cannot be seen in the photo is a German tank moving up the left side of the village and preparing to add its fire to the carnage. One interesting thing that happened is that the anti-tank gun created the wreck so close to its position that it was then subject to a -2 modifier both as a target and shooter for all direct fire. Normally this would have had the effect of rendering it ineffective, but the U.S. player exposed his tanks to flank fire, which allowed the AT gun to continue to be useful. The U.S. player also attempted to suppress the AT gun with direct fire, which was rendered completely ineffective by the wreck. The AT gun was not only protected by the wreck, but the spotting modifiers from the wreck made it only a suspected target to the long range direct fire. Most direct fire attacks were reduced to a -3 or -4 net modifier. The U.S. player did not attempt to use his artillery on this prime target, so it continued to destroy targets through the end of the game. |
The carnage continues |
The anti-tank gun and a German tank combine to knock-out another Sherman. |
The Americans find a Panzerschreck |
Continuing a head-long charge at the town, the U.S. player finds an infantry anti-tank unit in a forward position. It promptly knocks out another Sherman. |
The view from the German side |
The two tanks coming up the left flank of the village and the anti-tank gun have devastated the U.S. tank company. |
The End |
The German tanks move over to the right flank and start to whittle away at the infantry force. The finger of God (actually it was the finger of Mark Hayes, but he WAS the Game Organizer and Designer), points out the next victim. At this point, the U.S. player gave up. Even when we added an M10 tank destroyer platoon (the subunit from ME-03), we all agreed it was hopeless. |
Copyright 2000-2019 Fire and Fury Games, all rights reserved
Web page maintained by
Webmaster@FireAndFury.com.