Click on the Thumbnail for a full-size photo | Description |
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Steel Bridge |
View looking north of the steel bridge and two of the fords. |
Farm |
View looking north of the wooden bridge and the farm complex. |
Village |
View looking nnw of the village and the supply dump (middle right of photo). |
Farm from North |
View looking south toward the wooden bridge, the farm complex and the olive grove. |
Turn 2, Game 1 |
Turn 2 of the first game. The armored cars made a dash to cross the steel bridge. The ATG was entrenched just under 10" from the bridge and scored the first kill of the game. The second armored car had considerable difficulty if getting around the blockage. The first Spanish cavalry squadron can be seen flooding over the ford while the second squadron is just getting into the stream. |
Nationalist Attack |
The nationalist made their thrust against the entrenched hill position. Dismounted cavalry is deploying. Hidden markers are seen on the reverse slope of the hill (republican markers were done in the color of the republican flag). |
Armored Car Dies |
The second armored car moved up to support the assault on the trenches and promptly got brewed up for its efforts. |
Air Attack |
An Italian CR-32 was successfully diced for and just in time to strafe the T-26 company. Incredibly good die rolling caused 2/3 of the company to be disordered. The delay gave the cavalry 65mm gun enough time to deploy against the tanks |
Traffic Jam |
After several turns of monumental traffic jams the PZ1 company got across the river. |
Traffic Jam 2 |
Another view of the same turn the previous photo. We use different colored cotton balls to mark offensive fire and overwatch. |
Nationalists in full cry |
This photo shows the the full force of the nationalist assault. The two cavalry squadrons are attacking from the trenchline to the woods east of the hill. The lorried infantry can be seen on foot moving up to support the attack on the woods. |
High Water Mark |
At the height of the assault on trench hill. A badly depleted cavalry squadron has cleared the woods and eliminated the ATG; but the internationalist fought heroically to preserve a toe hold on the hill to the end of the game. |
Republicans counterattack |
Late in the game the other republican commander decided to throw his infantry into a counterattack. He had held off providing support because he thought more nationalists were on the way. This counterattack melted almost immediately by combined fire from the machine gun troop, the 65mm gun and the fire from the PZ1 company. |
Republicans counterattack 2 |
The counter attack from the other hill. Looking SSE the turn before the attack completely came apart. One PZ1 has been brewed up but the 65mm gun would soon take out a T-26. |
Click on the Thumbnail for a full-size photo | Description |
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Village Again |
The village and to its left the supply dump. |
Republicans lie in wait |
In game two the nationalist players sent the lorried infantry and machine gun troop against the entrenched hill and everything else against the western hill. This photo shows the republicans in their entrenchments. The battalion commander is behind the hill with the red flag. |
Opening Moves |
Opening moves of the second game (played at Warparty!, an HMGS Great Lakes mini-con). |
Nationalists deploy |
Lorried infantry , crossing the steel bridge and wading, and the machine gun troop, deploying in support at the top of the photo. |
Nationalists plan unglued |
The nationalists tried to turn the republican position by clearing the western woods. The fight consumed most the resources of the cavalry squadrons so that when the republican forces broke there was almost no strength left to push on to the village. |
Attack to the East |
Another view of the lorried infantry attack and of the eastern woods and gully. |
George lends a hand |
Another view of cavalry assaults. The fingers are those of George Nafziger who commanded the Republicans in this sector. HMGS-GL is lucky to have him in our organization. |
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