Type | Description | DF F | DF R | DF Enf |
IDF | CC | CC Flank |
Build |
---|---|---|---|---|---|---|---|---|
Sanger | A sanger represents cover built on ground to hard (rock or frozen) to dig. You construct it by piling rocks, logs, etc. on the ground and then getting behind them. | -1 | 0 | Y | 0 | 0 | Y | Y |
Shell scrapes Slit trenches |
Shell scrapes are fighting positions barely dug below ground. | -1 | -1 | Y | 0 | 0 | Y | Y |
Fox Holes/ Rifle Pits |
More substantial improved positions, foxholes give protection against both direct and indirect fire. Foxholes cannot be constructed directly. Instead, you may upgrade a slit trench to a foxhole by conductin a successful "improve position" action. To construct a foxhole where no improvement exists thus takes two successfule IP actions. | -2 | -1 | Y | -1 | +1 | Y | Y* |
Revetment | A revetment is a improved position for a vehicle or gun with the much the same characteristics as a fox hole. However, the unit may only conform to the front of the position. Vehicles and guns may only enter and exit a revetment by backing out through the rear of the position. Troops may occupy a revetment and treat it as a foxhole. Unlike other kinds of improved positions, vehicles DO get the direct and indirect fire protection of the position. | -2 | -1 | Y | -1 | +1 | Y | N |
Improved Hard Cover | When a sanger or slit trench is constructed conformed behind a bank, embankment or wall, in a gully or ditch, or facing in any one direction in rough or rocky ground, it is considered improved hard-cover. It receives a -2 modifier against direct fire to its front, but other modifiers remain unchanged (N/C). | -2 | N/C | Y | 0 | +1 | Y | Y |
Improved Hard Cover Built Up Sector | You can improve a hard cover built up sector. An enemy unit in an adjacent built up sector still receives the foothold modifier in close combat. | -2 | -2 | N | -1 | +1 | N* | Y |
Dug-In | Dug-in positions are represented on the board with a scale model trench line.
Of course you must construct or purchase professional, diorama quality terrain
pieces so as to not sully our game system :-) Units must conform to the front,
flank or rear of the position and have all around defense. Therefore the terrain
model should be wide enough for a unit to move down the line of the trench.
Trench lines can be positioned in a perimeter defense as in a WWII style strong
point, or in successive lines as in a WWI style trench system. Minefields and barbed
wire and pillboxes should be incorporated into the defense. In close combat the enemy can receive a foothold modifier when it is attacking down the trench line and is also in the trench, but units in these positions cannot normally be enfiladed. |
-2 | -2 | N | -1 | +1 | N* | N |
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