US Armored Infantry Company
At the lowest level of the organization
hierarchy is the individual unit, represented
in the game by the unit card.
Units do not fight alone, and are
grouped into "maneuver elements".
Maneuver elements represent what
their country's military thought were
effective mixes of combat forces. The
standard maneuver element is the
company, although some specialized
maneuver elements were smaller.
In this first rulebook, we provide the
organization for the standard maneuver
elements in use by the United States,
Germany, and the Soviet Union from
1944-1945.
The diagram above shows the organization
for one of the basic maneuver
elements of the U.S. Army, the Armored
Infantry Company. The organization lists
the exact number and type of each unit
in the maneuver element by the card id
number. For example, there are nine
U.S. Infantry stands in the company and
they all use card US-18. Where a unit is
motorized, the type and number of
transport units are also listed. Finally,
attached anti-tank and artillery assets
are also specified.
We show the exact units to use,
possible substitutions, common
attachments from other units, and other
variations necessary to organize your
armies so that they will contain an
historically accurate force mix.
Maneuver elements were usually
organized into higher echelon formations.
The adjacent diagram shows how
the Armored Infantry Company is used
as a building block to build larger units.
US Mech Heavy Task Force
The Mech Heavy Task Force is a higher
echelon formation primarily composed
of full-sized maneuver elements. The
organization also shows individual unit
attachments that are appropriate for this
formation as well as notes as to how
appropriate attachments and detachments
are constructed. As with the
maneuver elements, this task force can
be used as a building block for even
higher echelon formations (see the
Combat Command on the right). As with
the company, any single unit attachments
are identified by their unit data
card id so that you can always use the
right forces. Maneuver elements used
as building blocks are identified by a
maneuver element identification. For
example, a US Armored Infantry
Company is "ME-05".
US Combat Command
The Combat Command is the highest
level of the U.S. organizations represented
in the game. It uses task forces
and maneuver elements as its basic
building blocks with only a few extra
individual units. The organization at this
level includes elements that are
assigned to it from divisional and corps
assets.